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This book fills the gap between artificial intelligence (AI) books designed to learn underlying AI algorithms and general Unity3D books written to cover basic scene setup and scripting in Unity3D. Game AI Scripting in Unity3D covers implementing AI techniques such as flocking, pathfinding, path following, and behavior trees in Unity3D with example projects. Game AI Scripting in Unity3D will show you how to apply AI techniques to your Unity3D projects using C# as the scripting language. Unlike other AI books and Unity3D books, this book tries to focus more on the application of AI techniques in the Unity3D engine, with sample projects that demonstrate finite state machines (FSMs), pathfinding, steering, navigation graphs, and behavior trees techniques. This book shows how to implement various AI techniques in Unity3D by implementing the algorithm from scratch using C#, applying Unity3D built-in features, or using available scripts and plugins from the Unity Asset Store. For example, we’ll be implementing our own A. algorithm to do pathfinding but will also explore the Unity3D navigation graphs feature.
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Then we’ll use the Behave plugin to construct behavior trees for intelligent AI character behaviors. Game AI Scripting in Unity3d covers other AI techniques such as flocking behavior, building a sensory system for taking inputs from the environment and other AI agents, and so on. In the final chapter this book will show you how to build a racing game AI project using Unity3D and applying the techniques described in earlier chapters. Thet Naing Swe has been working in the software and game industry for more than 10 years and has a passion for creating all types of games including serious, casual, casino and AAA games. He received the 1st class Honor Degree in Computer Games Development from University of Central Lancashire, UK in 2008 and started working as a game programmer at CodeMonkey studio for a year before joining NTU Singapore as a graphic programmer using UDK. He founded JoyDash Pte Ltd Singapore in 2014 where it produces casino, casual and multiplayer mobile games mainly for Myanmar market.


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Gladiabots is a robot combat strategy game in which you carefully construct the AI of your robot squad and send them into the battle arena. Improve, refine and repeat until you outsmart all your opponents and friends online. Assemble your perfect team of robots and set their AI strategy with the simple to use but in-depth visual AI editor. Decide when your units should attack, gather resources, support each other, retreat depending on their health, keep their distance, close in, save your shield, react to the circumstances on the battlefield and much more. Key Features. Create your own AI and watch your robots execute it in the arena. Fix it, improve it and repeat it until you outsmart all your opponents!